This study examines the merchandising and consumption practices that have developed around characters (such as those in manga and anime) in Japan. It also explores the global impact of Japanese characters (by specifically examining the case of China). Character merchandising, as a mechanism that transforms characters into commodities, caused the character commodity boom in Japan. This led to characters being widely consumed by consumers while securing a role for them in socio-cultural phenomena. Character consumption provides a means for consumers to pursue the expression of their individuality and sensibility, which not only deepens the inner connection between them and characters, but also closely ties characters to their self-identity...
There has been a surge in the interest in Japanese popular culture worldwide. The objective of this ...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visu...
‘Cool Japan’ is an instance of Japanese government's nation branding exercise as part of its soft po...
This paper shall introduce a new phenomenon about consumption. This is related to consumption of cha...
This study introduces the economic, social, and political backgrounds of China in 1980s at the time ...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
This research argues that the meaning embedded in consumption symbols, such as commercial brands, ca...
This research argues that the meaning embedded in consumption symbols, such as commercial brands, ca...
This issue consists of a special report on the Japanese concept of "characters." Since the beginning...
In contemporary Japanese art, the use of Shojo motifs has been popular since the 1990s. Well-known J...
There are various ideas related to characters in modern Japan (dramatis personae, Ito's (2005) Kyara...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
There has been a surge in the interest in Japanese popular culture worldwide. The objective of this ...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visu...
‘Cool Japan’ is an instance of Japanese government's nation branding exercise as part of its soft po...
This paper shall introduce a new phenomenon about consumption. This is related to consumption of cha...
This study introduces the economic, social, and political backgrounds of China in 1980s at the time ...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
This research argues that the meaning embedded in consumption symbols, such as commercial brands, ca...
This research argues that the meaning embedded in consumption symbols, such as commercial brands, ca...
This issue consists of a special report on the Japanese concept of "characters." Since the beginning...
In contemporary Japanese art, the use of Shojo motifs has been popular since the 1990s. Well-known J...
There are various ideas related to characters in modern Japan (dramatis personae, Ito's (2005) Kyara...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
There has been a surge in the interest in Japanese popular culture worldwide. The objective of this ...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...